After setting down the palette, I hid the reference photo and painted on top of the sketch, trying to work from memory. Comparing to the ref, the bow shape is wrong and the bow sucks in general. Bow wake is screwed up. The red is too thick and too filled. Lighting doesn't work (not that there is much). Good exercise.
Continuing from yesterday. Brought back the reference photo and started fixing things. This thing has a super busy deck with an endless amount of red pipes and railings and all other tanker craziness. I still need to put in the name and the windows and blend out some of the spurious detail. Now, a good question would be whether this kind of an illustration would be better achieved by just tracing the photo instead of doing it the hard way like this...
I think I'm going to leave it at that. The deck is lacking detail and the water is very suggested, so those would be the things to sink more work in. And the bow form doesn't read quite right. Oh well, maybe I'll fix them later, if it starts bothering me enough.
Recently I've been using MyPaint to draw and paint. MyPaint is an open source painting program with a really nice brush engine and lots of good preset brushes (even if I mostly end up using just five...) Anyhow, this is my attempt at describing how I paint a picture with it.
I'm using this Cormorant photo from Wikipedia as a reference. I had the photo open on the other monitor while painting. As I'm working from a photo, this tutorial is less about constructing and lighting a cormorant and more about expressing the shapes and colors of something you see.
I'm not a total master expert of painting, so if I'm saying something wrongheaded and stupid, it's your responsibility to set me right! Now, let's get started.
At 0 minutes, start the timer!
The first step is picking a background canvas: I went to Layers -> Background... and picked a nice blue one (so that I don't have to work so much filling in the background color). Then I picked the 6B pencil from the brush window and drew a rectangle to act as my work area. It gives you some structure to work with.
I tend to have the brush selection window and the color sampler open when I'm working (B and T are the hotkeys to toggle those, respectively). MyPaint is very much hotkey-driven. Keep your other hand on the keyboard and draw with the other. The main hotkeys are 'd' and 'f' to control brush size, 'r' picks the color under the cursor, 'i' mirrors the canvas, and '.' and ',' zoom.
At 6 minutes
Next, I drew a rough sketch of the cormorant, focusing on proportions, basic structure and value separators. Drawing a polygonal sketch using straight lines helps with getting the angles and proportions right.
At 9 minutes
I mirrored the sketch to see it in a new light (helps spot problems). The beak was a bit too thick, so I toned it down. Then I picked the flat wet brush from the brush window and set down five colors for the palette.
The palette I use depends on the image, but it usually has a dark value, a light value, a medium value, some basic colors plus grey. Here the dark color is nearly black red, the white is yellowish, the blue is for shadows (water & sky reflection), the orange is for feathers, the grey is for shadows and doing saturation contrasts.
Putting down a palette before painting helps me a lot. Without a palette, I have a tendency to get stuck in smudgy midtones with no color variation. And a small palette somehow helps with getting impact in some strange manner. Maybe it makes the results more graphic? Dunno.
At 10 minutes
I started painting by putting down the shadow parts. When I ended up covering the drawing, I redrew the lines with the brush.
At 12 minutes
Next I picked the blue and did the white shadows with it and jotted down some background.
At 14 minutes
I used white to do the lit areas. At this point, the image is pretty much done and the rest is just refinement :)
At 18 minutes
Brought down the darks and refined the edges. The light-dark edges are pretty much _the_ defining feature in an image. If you get them right, you can just about screw up the rest of the picture and it still comes out alright.
The wet brushes smudge and blur when using light pressure (on a Wacom tablet). When pressing more, the brush puts down more color. So they work nicely for blending and painting, you can go from really soft surfaces to hard edges with the same brush.
The dry brushes put down color directly without smudging, so they're good for getting an equal color on a surface. I used the flat dry brush to even out the black part in the above image.
At 22 minutes
Added orange for the feathers and the reflection of the white feathers, and the light coming through the tip of the beak. I also worked some texture in the back feathers.
At 29 minutes
Tightened it up, blended the head feathers, worked silhouette details. The blue outline looks kinda nice. I'm using gray on the eye and the beak. The Hard Details brush works well for sharp detail work.
At 37 minutes
Blurred the back feathers with a grey flat wet brush using light pressure. Twiddled with head outline, toned down the eye, smoothed the beak shape, worked the throat light-dark edge, random pinch and tuck.
And a couple more minutes
I did the changes below after writing this post, so I don't have an accurate number. And it helps to go away from the picture for a while. Helps spot problems.
Tweaked head shape, added texture to feathers, popped out the underside of the beak with a lighter edge. Also tweaked the eye shape a little. Done!
Knowing that you can use a skull as a scaffold to help draw human heads, what would happen if you used skulls from other species and tried to drape them with human features. Weirdness, that's what.
- Reflector vests
- Limb variants
- What the hell
- Some random sketching
- Another cormorant
- MyPaint tutorial: Painting a Cormorant
- Lion waiting
- Lion and Fox
- Fox and crow and jackdaw and gull
- Another wolf
- Tyger Tyger, burning bright
- More skull drawing
- Sketching: paper
- Pink mountain
- Light color study
- Tomtegebra concept art
- Oh Lollington, you so fabulous
- Silly head drawing tricks
- ▼ April (26)
- Built art installations, web sites, graphics libraries, web browsers, mobile apps, desktop apps, media player themes, many nutty prototypes, much bad code, much bad art.Have freelanced for Verizon, Google, Mozilla, Warner Bros, Sony Pictures, Yahoo!, Microsoft, Valve Software, TDK Electronics.Ex-Chrome Developer Relations.